Skip to content

Overgrown Trails

https://youtu.be/2p6iM9ij9mk

That’s basically what Greenpath is, really.

On my first playthrough, I thought the False Knight was hard. I still think his upgraded version is hard, but that’s mostly because I don’t react well on the fly. It doesn’t have any more attacks: it’s just a lot faster. Similarly, Hornet 1 is not a great challenge anymore. In randomizer, it’s usually not in your best interest to bother with fighting bosses that aren’t blocking a lot of items behind them, but I fight them anyway, if it’s not something like Traitor Lord that’s locking a whole one item and still one of the hardest fights in the game. Archipelago’s hint system saves me a lot of trouble in that way.

Yes, I noticed that I missed counting the first lore in this video, and hopefully I’ll have fixed it by the next stream. That’s a few videos from now, but the nature of manually activating counters is that sometimes I’ll miss things. I try to be as accurate as I can, but it’s not going to be perfect every time. My huge Geo Rocks count at this point makes me kinda wish that was the prediction counter. The point of the prediction counter is to make it hard to guess whether it’ll be above or below. Games with random encounters are perfect for this, but I still think betting on how much progress I’ll make compared to last time is acceptable. It’s certainly helpful when not even I know how far I’ll get!

Leave a Reply

Your email address will not be published. Required fields are marked *