Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Super Mario (current: Odyssey)

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • The Legend of Zelda (on deck: Twilight Princess)

  • Metroid

  • Pokemon
  • Wonder Boy
  • Xenoblade Chronicles (current: X Definitive Edition)

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer

 

BLOCKING LEVERS AND SEQUENCE BREAKS

 

Hollow Knight Randomizer - https://youtu.be/XGiOnePqCHU

 

I’m just glad I found those before having to do even more out-of-the-way checks.

 

I removed the Custom Logic Injector and still ended up with settings I didn't want. Some were definitely that I forgot to check the settings: duplicate items and skips were not at the "none" I thought was default. I'm wondering exactly which mod it is that controls randomizing the nail upgrades. I really need to get that one fixed, because upgrading my nail is really important given my low skill level! I mean, I'm definitely better than I was on my first playthrough, but even high spell damage wasn't enough for me since I kept having to spend my Soul on healing.

 

Overall, randomizing levers didn't seem to modify the playthrough very much. Sure, it was at least a little different, but I'm not sure why the mod is so popular. One thing I will note: it's recently gotten a major overhaul. Not on what it does, but on how the levers show up. That text used to be something like "City_of_Tears_31-2" or whatever, using the internal files room name and some index number on where the gate is. Changing all of those into names that can be parsed by people with a more vague familiarity with the game is a fantastic modification. I still don't know where every door is, but I have a lot better understanding on where "door across from Lemm" is than the gibberish it was before.

Weekly Streams

Monday (8/4)

5-9 PM EST

Xenoblade Chronicles X:

Definitive Edition

Saturday (8/9)

9 AM-3 PM EST

Xenoblade Chronicles X:

Definitive Edition