Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • Klonoa: Empire of Dreams

  • The Legend of Zelda

  • Metroid (current: Zero Mission)

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer

 

BOMBS AND ARROWS

 

The Legend of Zelda: Twilight Princess HD - https://youtu.be/E8A5IME73rc

 

Despite not being a dungeon item, bombs really are a highlighted item in this game.


Twilight Princess has perhaps the largest collection of important items that are not gained in a dungeon, outside of A Link Between Worlds which has almost no items gained in dungeons. So far, we've had the Fishing Rod, Slingshot, Lantern, Iron Boots, Bombs and Hawkeye, not to mention any bottles, swords, shields, or armor, none of which are gained in dungeons. Outside of the Fishing Rod (extremely limited use in combat) and Slingshot (useless except for saving arrows), all of these will stay pretty important for the rest of the game. Which makes it all the more limiting when we're in wolf form and can't use any of them.


The third section of Twilight is, in fact, the largest, but it feels more straightforward than the back and forth across Kakariko that we got with Eldin. It's got the largest section of movement where we have no new portals, and for the reason of prompting us to leave as soon as we have one. I'm not sure how much this would have stumped me, playing this game back in middle school, because I had the Prima guide and just followed its directions. But you're now far enough into the game that the developers probably felt it was fine to give you this sort of puzzle.

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Monday

5-9 PM

Metroid:

Zero Mission