Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • Klonoa: Empire of Dreams

  • The Legend of Zelda

  • Metroid (current: Zero Mission)

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer

 

DEATH MOUNTAIN

 

The Legend of Zelda: Twilight Princess HD - https://youtu.be/rwR9N5G98hg

 

Crises can draw together or split apart. This one was the latter.


The Gorons repeatedly refer to their mines as "sacred," but they also normally allow folks from Kakariko inside: that's how Barnes makes his bombs. They also have plenty of stuff in the layout that makes it difficult for any race to traverse the place, so I'm guessing Barnes doesn't need to go very far. The Iron Boots are required to go past the first few rooms, or first room if you don't weigh as much as a Goron (or have someone with you who does). I would imagine that most rooms are reached via paths that were not available to Link for some reason or other, because a good chunk looks impassible even to Gorons.


I think this is the most linear of the dungeons in this game, though not by a lot. More or less, they all guide you along specific paths. None are really mazes... except the third dungeon, which has a hub-and-spoke design. We'll get into that when we get there. At any rate, so long as you never fall down, you should just be able to go along the linear path, collect nearly everything, and finish the dungeon, all without any real difficulty.

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Monday

5-9 PM

Metroid:

Zero Mission