Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • Klonoa: Empire of Dreams

  • The Legend of Zelda (on deck: Twilight Princess)

  • Metroid

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • 5-year Stream Anniversary: Breath of the Wild 100%
  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer
  • PSI Hope 5: Oct. 19: Hollow Knight Archipelago

 

GERUDO HIGHLANDS

 

The Legend of Zelda: Breath of the Wild: 100% - https://youtu.be/riZeA7KIasI

 

Man, the Gerudo section is huge!


Overall, each group technically has about 20% of the map. However, only the southwest corner has "Gerudo" in front of all of it, and only that area is so neatly defined. The Rito have everything north of there but "Rito" is not part of any of the names, and so on as we travel around. Only two peoples actually put their names on regions: Gerudo and Hylians. If Hylians named the places on the map, that might make some degree of sense. The Gerudo are very important because Ganon, and while the other races are important, they're not the central part of the narrative.


Even though the most damaging of the miniboss foes (that is, the Moldugas) live in the desert, they're also the easiest to handle. This fits the balancing act for enemy design: if you have a thing that deals huge damage and is a tank, it has to be slow or easy to dodge, and only attack one at a time. Moldugas have a small puzzle associated, in that they sense movement upon the sands. Thankfully, we have a bomb that rolls. It didn't take me a lot of trial and error to figure that out on my first time through the game. Hinoxes have a traditional Zelda approach of "shoot the eye" and Taluses have the ore deposit you smack everywhere else around the map. Lynels... well, you can shoot their tiny heads for an opening, but really, you just have to figure out how to get as many flurry rushes as possible. They're fast tanks that hit less hard but still are pretty painful, and I'm glad the app apparently only counts some of them. (A lot that I've never fought or even seen on this file appear as already checked off. I have no clue as to why; did it get confused with my other save file? It hasn't on literally any other check, but oh well. I can't do anything about it.) And Guardians, while very fast tanks, are also pitifully easy to dispatch when you're good at perfect parries. And none of them count for completion, so I'm only going to bother killing them for parts and because just dodging them is usually a good way to die by being overwhelmed.

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Monday

5-9 PM

The Legend of Zelda:

Breath of the Wild

100%

Saturday

2-8 PM

The Legend of Zelda:

Breath of the Wild

100%