POWER OF THE MOON
Visions of Mana - https://youtu.be/lJc729KvQpU
We're covering all the fantasy races. Beastfolk, dragonfolk…
I tried the minor aeries prior to the attempts shown in the videos. They didn't kill me, but that two-minute time limit is just too short for me to actually get it done with only two active party members. I get the feeling that three will be the limit, however, even though I will probably have ten travelers by the end of the game. Hinna is a passive party member; I wonder if there will be more like her? And Ramcoh is just a minor bit of extra damage and tanking for Careena. (Unless we meet Flammy later, Ramcoh is a missed opportunity.)
As always, the Mana games retain setting elements while being separate worlds for each story. I don't recall if Lil' Cactus was in the original Trials of Mana, but it definitely was in Legend of Mana. There are several Mana games between Legend and Visions, though I can't play any of them; I wonder if Lil' Cactus was in all of those?
This is the second Square Enix title I've come across where the moon represented time. I expect that I simply lack awareness of Japanese legend rather than this being something that Square came up with. I also have no idea what the time sands did to those people. Were they displaced in time, or something else? They said that the relic was an artistic installation commissioned by the king and I thought that its ruin was simply such that Faerie didn't come by, like we were facing in the dragonfolk village. I didn't realize it had actual power until it was shown. It probably got that power from bathing in the moonlight for however long it existed. But why was it preventing passage through the village? It doesn't look like we'll find out. (Also, I bet the giant bridge was still there four years ago, considering Lyza apparently got to the Mana Tree just fine.)