Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • Klonoa: Empire of Dreams

  • The Legend of Zelda

  • Metroid (current: Prime)

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer
  • Affiliate Anniversary/Birthday: Poll

 

REMAKE EXTRAS

 

Metroid: Zero Mission - https://youtu.be/JH-ZM9MuqTk

 

Space Pirates deal way too much damage.


Going into this, I knew that the game had an entire extra section at the end. However, having only seen this in a speedrun, I had no idea how hard it actually was. Space Pirates deal 100 damage while in Zero Suit and… not enough less while in Gravity Suit. I only went away from the save station that I saw on the map because I was hoping I would find an energy tank. I saw the enemy between myself and the save station and thought I wouldn't survive the trip. Instead I had to redo a major collection and several others.


It's cool that you can avoid all detection during the stealth section, but I have no idea how you would time that correctly for some parts. Sure, the lasers, eyes and spotlights are easy enough to dodge with some patience and practice, but the Space Pirates move randomly, and some don't seem to have any time or location that you can slip past. Just knowing it's possible doesn't help enough to actually apply it. Thankfully, I'd managed to grab every single energy tank available up to that point, so it wasn't as difficult as it could have been. The undetectable traps were still nuisances, however.


The final boss fight is more similar to Kraid than to Ridley, but as you have so much more stuff at that point, Metal Ridley is kind of a pushover. I can only imagine how it would have gone if I'd actually gotten everything first. Regardless, even the escape section was pretty easy—I only took about half the allotted time—and I didn't have to try all that hard to get to the end, unlike with Mother Brain. Overall, I liked this game plenty, especially in comparison to the original Metroid. Metroid games aren't really known for having a strong story, but I play them because they're fun. Losses are naturally going to happen at some point with any significant difficulty level, but I don't expect the game to be a pushover. I just expect to make progress within an hour or so of attempts.

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Wednesday

5-9 PM

Metroid:

Other M

Saturday

9 AM-3 PM

Metroid Prime