Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight

  • The Legend of Zelda (on deck: Twilight Princess)

  • Metroid

  • Pokemon
  • Wonder Boy
  • Xenoblade Chronicles (current: X Definitive Edition)

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • 5-year Stream Anniversary: Breath of the Wild 100%
  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer

 

UPENDING ARCHITECTURE

 

Donkey Kong Bananza - https://youtu.be/QK1g5C6TnNY

 

We paid for new facilities while knocking down old wonders. What is this: city planning?

 

Today, I discovered that the boss fights in this game are really fast. Logically, it's not hard to figure out why the fights are so fast. DK is depicted as very strong, and the vast majority of the game is not fighting. It's punching through rocks and concrete. It doesn't make gameplay sense to throw you into a long, methodical fight like you usually get with other Nintendo properties (Mario, Zelda, Metroid), so they don't.

 

Some of the difficulty of navigating a more open world is that it's not immediately clear what is accessible and what is not. I spent some time today backtracking for areas I couldn't actually reach. In more constrained sections, where you can go is more obvious, so that's less of a problem for my "I have to do everything" play style. At this point, I've decided that I'll do a revisit at the end of the game, so I'll aim to finish the story of one major layer per stream. That seems like a good pace.

 

I can feel the influence of Odyssey quite strongly with this game. While there is less in the way of loading screens, it's still the same style of game. It's an open world divided into levels, with a bit of environmental changes in each as you go through them. DK is all about breaking things, so you're more directly involved in the environment changes, but it's still the same, roughly.

Weekly Streams

Sunday

1-3 PM EST

Donkey Kong Bananza

Monday

9 AM-3 PM EST

Xenoblade Chronicles X:

Definitive Edition

Saturday

2-8 PM

Xenoblade Chronicles X:

Definitive Edition