
It’s rare that they put you on a timer with something you just got, so thankfully it’s a generous one.
On the very first frame that the timer shows up, it says 30:00:00. The second frame says 04:59:95. I’m guessing the first value is what you get in Easy Mode, which is beyond generous since it only took me a little under three minutes to get there. The fight beforehand was much harder, though as I’ll find out in the next video… I was a smidge underpowered for how I could have been. And I constantly felt like I was almost out of energy, though I’m pretty sure it just stopped dealing so much damage once I was under 200 health. This game has a way of making you stress over fights when it’s not so critical as it seems—though that’s not to say I should necessarily ease up. I did lose once already, and as my health is not my ammo this time, I don’t think they’re going to give me quite so much of it.
I believe Metroid Prime 3 was the introduction of using your grapple ability to pull things, and though that was combined into one ability in Dread, it’s split again here. Here, they did a good job differentiating the controls without relying on motion controls like in 3. (I would be fine with motion controls for this game because it’s not like my controller will disconnect due to it. However, button-based controls are still more reliable.) As there’s never a time that you’ll need to pull a grapple point, and grappling needs to be fast, you have less to do to initiate it. For any and all games that require clicking the sticks, I prefer to put that control on the GL/GR buttons on the Pro controller. However, since this game also uses mouse controls, I don’t get the luxury of both bonuses. My choice is to use the mouse controls: it’s rare that I have obstacles that require free aiming, but when they do, I much prefer that over motion or stick aiming.